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Henrik Rydgård
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releases
- 2022-12-15
(NOTE: 1.14.1, released on December 20, fixes a black screen bug on older Android devices, plus some other odds and ends)
(Additionally, 1.14.2-4 fix some additional bugs and hangs.)
This is no ordinary release - a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:
- Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
- Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
- Many software renderer improvements, both performance and accuracy.
- Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
- Some input handling fixes, IR interpreter fixes, and so much more.
- There will be a couple of blog posts with a lot more detail about some of the changes early next year when the new website rolls out. Anyway, enjoy!
NOTE: As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within the next few days.
1.14.4
1.14.3
- Several crash/hang fixes (#16690, #16689, #16683, #16685, #16680, #16697, #16681, more)
- Minor UI fixes (#16698, #16684, #16674, #16677)
- Fix confirm/cancel button reversal (#16692)
1.14.2
1.14.1
- Fix black screen in Vulkan on some older Android devices (Android version 7) (#16599)
- Fix error message in Medal of Honor (#16614)
- Various minor bugfixes (#16617, #16609, #16608, #16615, #16619)
- Add an option to turn off the new transparent menu background (#16595)
1.14 - PPSSPP 1.14 has arrived!
- Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) (#15960, #16208, #16032, #16024, #15967)
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many, many games and getting rid of hacks (#16142, #16504, #16442, #16383, #16165, #16162, #16049, others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) (#15934)
- Ridge Racer speedometers and lens flares fixed (#16084, #16188, #16115)
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others (#16014, #16081, #16076, #16073)
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) (#15907, #15903)
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) (#15898, #15907)
- Asphalt 2 depth occlusion problems fixed (#15854, #15853)
- Fix performance regression in Juiced 2 while also fixing the graphics (#15888)
- Silent Hill games are less broken (#16127)
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank (#16454, #15772, #15728, #15859)
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) (#15727)
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games (#16067)
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues (#16179, #16184, #15924)
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. (#16265, #16043, #16379, #15822, #16358)
- Software renderer performance and accuracy improvements
- Better performance (#15998, #16001, #16011, #16039, #16054, #16080, #16085, #16094, #16102, #16387, #16486, #16502, #16518)
- Improved accuracy, clipping (#15999, #16005, #16042, #16086, #16117, #16231, #16241, #16265, #16274, #16469, #16470, #16478, #16480, #16485)
- New features
- Initial VR support added (Quest and PICO only for now, PC in the future) (#15659, #15901, #16246, #16262, #16273)
- MSAA antialiasing added to the Vulkan backend (desktop only) (#16458)
- New API for plugins to access aspect ratio, scaling and fast-forward (#16441), other new APIs & improvements (#15748, #16121, #16187, #16198, #16389)
- Read texture replacement packs directly from ZIP files (#16304)
- UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor (#16409, #16415, #16417, #16445)
- Add default shader for LCD persistence simulation (#16531)
- Game being played can now be seen as a background in most menus (#16404, more)
- Reorganize speed hack settings (#16346, #16347, #16348, #16432)
- Stability fixes
- IR interpreter (iOS, etc.) bug fixes
- Performance improvements
- Vulkan bandwidth and synchronization optimizations (#16434, #16099, #16090, #16072, #16061, #16060, #16035, #15917)
- Lighting "ubershader" optimization to prevent hitches (#16104, #16111)
- Assorted minor other improvements (#15589, #15843, #16190)
- Improve texture replacement memory usage (#15884, #16304, #16314)
- Texture upscaling speedup and fixes (#15803, #16125)
- Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches (#16413, #16070, #16052, #15952, #15957, more)
- Many GE debugger improvements (#15839, #15851, #15894, #15925, #15974, #16007, #16047, #16096, #16201)
- Optional memory alignment validation in IR mode (#15879, #15880)
- Fix netplay assertion in Cars (#16089)
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Henrik Rydgård
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releases
- 2022-07-22
Another new release! As usual, lots of nice compatibility fixes, performance improvements, and so on. Work has also continued on improving Android 12 support, fixing several bugs. See this guide for more details.
As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within the next few days.
July 28: 1.13.1 just fixes a few bugs.
September 11: 1.13.2 fixes a serious crash bug on Android 12, plus a few more minor ones.
The list is way too long to display here in full this time, but here's an assortment of improvements since 1.12. For more details, see the README file.
- Graphics fixes in Split/Second, Sol Trigger, Last Ranker, Star Wars: Clone Wars, Star Wars: The Force Unleashed, Juiced 2 and more
- Vulkan performance improvement around texture loading and upscaling
- Background loading of texture replacements to reduce stuttering
- Fixes for assorted Scoped Storage bugs
- Many software renderer improvements, both performance and accuracy
- New debugging features
- An official Windows ARM64 build is now available for download, for those of you with ARM64 laptops.
- And much more!
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Henrik Rydgård
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releases
- 2021-10-06
Finally a new release! PPSSPP now supports Android 12 and the new Android storage model, "Scoped Storage". For more details on what that means, see this guide.
1.12.1, 1.12.2, 1.12.3 released on October 9, 10, 18 fix a few bugs including a gamepad binding bug.
As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within a week.
In addition to fully supporting Android 12, PPSSPP 1.12 includes a lot of bugfixes and new features. From new UI background options to a lot of game fixes, and for those of you adventurous enough to try the experimental multiplayer support, it works better than ever. Thanks to all the contributors who made this all possible!
The list is way too long to display here in full this time, but here's an assortment of improvements since 1.11:
- Support for Android 12 Scoped Storage
- Lots of updated UI, like a new joystick calibration system and many new touch control options, new backgrounds
- Built-in CRC calculator, to be able to check with others that your ISO is valid
- Many, many multiplayer fixes
- Numerous game fixes
- Savestate Undo for both load and save
- Many graphical glitches fixed, and new texture filtering option Auto Max Quality for smooth texturing
- New audio options, like choose whether to switch to newly plugged in devices, reverb volume, etc
- And much more!
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Henrik Rydgård
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releases
- 2021-02-07
It's been a long wait, but the reward is finally here.
PPSSPP 1.11 has a large number of fixes for both long-standing and newly discovered issues. As a result, chances are better than ever that any game you try will work great!
1.11.1/2 has some additional crash fixes. 1.11.3 fixes an on-screen keyboard rendering glitch.
Some of the improvements since 1.10:
- Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
- New Browse... button to allow opening SD cards on Android 11
- Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
- Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
- Cut-off cards in Yu Gi Oh fixed (#7124).
- Numerous fixes to the builtin fonts by nassau-tk
- Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
- Desktop: Support for multiple instance multiplayer (#13172, ...)
- Workaround for rendering bugs with flat shading in iOS 14
- Multiple fixes to the IR interpreter (#13897, ...)
- UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
- Audio and multiple hangs fixes in UWP version (#13792, ...)
- Partial microphone support (#12336, ...)
- Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
- Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
- Added MMPX Vulkan texture upscaling shader (#13986)
- Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
- Performance fix for Test Drive Unlimited (#13355, ...)
- Allow rewind on mobile (#13866)
- Added option to disable on-screen messages (#13695)
- Added "Lower resolution for effects" on libretro (#13654)
- Allow chaining multiple post-processing shaders (#12924)
- Support for loading game-specific plugins (#13335)
- Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
- Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
- Additional fixed games:
- Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
- Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
- Capcom Classic Collection Reloaded (stuck in return game) (#4671)
- Xyanide Resurrection (freezing) (#8526)
- Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
- Crazy Taxi (#13368)
- Spiderman: Friend or Foe (#13969)
- Downstream Panic (US) (New Game crash) (#13633)
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Henrik Rydgård
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releases
- 2020-06-27
PPSSPP 1.10 is finally here. Not to be confused with 1.1! 10 major releases since 1.0, that's quite something. Thanks to everybody who has helped and made this possible.
PPSSPP 1.10.1 additionally fixes a few commonly seen crashes. 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones. 1.10.3 fixes further notch issues.
A selection of what has changed since 1.9:
- Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
- Assorted minor performance improvements, game load speedup (#12462, #12652)
- Screen inset (notch) support on Android (#12779)
- Analog stick support for menu navigation (#12685)
- Fixed audio glitches in SDL builds (#12916, #12920)
- Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
- Simple multiplayer chat (#12667)
- More advanced postprocessing (multipass, parameters) (#12905, #12901)
- Add PPSSPP-specific CWCheat (#12816, #12912)
- Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
- Fix some crashes (#12908, #12876)
- Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
- Mac build now supports Vulkan on top of MoltenVK (#12583)
- Raspberry Pi 4 EGL crash fixed (#12474)
- VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
- Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
- Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
- Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
- Pangya Golf crashes and hangs fixed (#12718)
- Allow rebinding of right touch screen analog (#12486)
- Add option to prevent mipmaps from being dumped (#12818)
- Tilt control now have a base radius to help with deadzone (#12756)
- Mappable auto rotating analog stick to pass some game checks (#12749)
- Touch control position can now be snapped to a grid (#12517)
- HiDPI retina display support (#12552)
- Rapid-fire on touch control (#12601)
- Toggle mute button (#12643)
- Add option to resize game icons and more (#12646, #12637)
- Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
- Add toggle mode to combo button (#12623)
- SDL mouse support, Qt menu upgrades (#12612, #12817)
- Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
- Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
- Fixed fullscreen toggling with Vulkan in SDL builds (#11974)