API reference Every ad hoc and inet function, with its parameters, return values, error codes and confirmed PSP behaviour. Conventions How to read the API reference pages, and the things all the networking libraries have in common.Read more » sceNet, sceWlan and the net modules The setup every networking game does before anything else: loading the modules, initializing sceNet, and the console's own MAC address. Also the netconf dialog.Read more » sceNetAdhocctl Ad hoc control: joining and leaving groups (ad hoc networks), scanning for them, the peer list, and game mode setup. For the concepts, see sceNetAdhocctl: groups and peers. Tests: , , , , , .Read more » sceNetAdhoc PDP (datagram) and PTP (stream) sockets, polling, socket alerts, and game mode's shared buffers. For the concepts, see PDP and PTP and Game mode. Tests: , , , , , , and the tests.Read more » sceNetAdhocMatching The matchmaking library: hosts advertise, clients join, and the library keeps the member list alive and carries small messages. For the concepts and wire protocols, see sceNetAdhocMatching. Tests: , ,...Read more » sceNetAdhocDiscover "Discover" mode, used by a few games to find another console without the game itself scanning. It runs as a state machine the game steps every frame, like a utility dialog. Test: (one console, nobody...Read more » sceNetInet, sceNetApctl and sceNetResolver The infrastructure side: BSD sockets over IP (sceNetInet), connecting to an access point (sceNetApctl), and DNS (sceNetResolver). Not ad hoc, but documented here because games use both, and because th...Read more » Error codes All the error codes the networking libraries return, with when they were seen on a PSP.Read more »