PPSSPP 0.9.9 is here!

August 18, 2014: 0.9.9.1 update released

A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.

NOTE: The Windows version of 0.9.7+ requires new runtime DLLs..

July 22, 2014: 0.9.9 is here!

PPSSPP 0.9.9 has been a long time coming but it's finally here! Here's the usual list of what's new:

  • CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
  • More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
  • Better savedata compatibility with the real PSP
  • Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
  • PMP video format support
  • Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
  • Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
  • Many bugfixes around the UI, touch D-pad now works better when scaled large
  • Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
  • Major corrections to module loading and memory management, fixing further games
  • Bulgarian and Thai language translations were contributed
  • Many, many more game fixes and bug fixes
  • Please note that some of the new graphical fixes may cause slowdown in some games. If you are OK with the previous glitches and want to play at the previous speed, there's a new option "Disable slow effects" for you. Also try the new Display Resolution setting.

PPSSPP 0.9.8 - Xperia fix and more!

PPSSPP 0.9.8 is now available!

  • OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
  • More accurate audio mixing and emulation
  • Software rendering and display list performance improvements
  • Workaround for timing issue hanging Crash Tag Team Racing
  • Galician language
  • Built-in ARM disassembler improvements (dev feature)
  • Fix for immersive mode volume key issue on Android Kitkat
  • And more minor tweaks and fixes as always.

PPSSPP 0.9.7 is out!

February 15 & 17, 2014: 0.9.7.1 - minor bugfix release

An annoying rotation lock bug slipped through, and haptic feedback was broken. Both have been fixed.

UPDATE: One more release, fixing a drastic slowdowns in a couple of games.

February 14, 2014: PPSSPP 0.9.7 is out!

Another release! More fixes and compatibility, and various little features. Here's the list:

  • Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
  • Screen rotation and immersive mode support on Android
  • Large improvements to the software renderer (still not really playable, but looks right more often than not)
  • New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
  • Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
  • Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
  • Symbol map/debugger improvements
  • Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
  • MsgDialog fixes. Saving fixed in numerous games.
  • Initial multitouch support on Windows 8 for on-screen controls.
  • Please note that it often takes a few hours to roll out an update on Google Play, so you may not see it there immediately.

NOTE: The Windows version of 0.9.7 requires new runtime DLLs..

0.9.7 is coming soon

The next release, 0.9.7, will have a bunch of fixes that many of you have been waiting for - for example, the Yu Gi Oh games no longer hang when you attempt to move. Also, you will be able to play in portrait mode on Android, and more. Stay tuned for the release, which if all goes well will happen in a week or so.

PPSSPP 0.9.6 is here!

December 12, 2013: Fixed crash bug

A bug snuck in that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file.

This has now been fixed and been pushed to Google Play, and the downloads on this site have been updated.

December 12, 2013: 0.9.6 is here!

That's right, it's here, in good time for the holidays! This time the main focus has been on speed improvements, but there has obviously been quite a few bug fixes as well, and a new lighter look for the on screen touch controls. Enjoy! And if you're having fun, don't forget to support the project by buying the Gold version.

  • Large general speed improvements and assorted bug fixes
  • "Software Skinning" option which speeds up many games with animated 3D characters
  • (but may slow down a few, like Monster Hunter - experiment with turning it off)
  • Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
  • Timing improvements making more games run at the correct FPS, also fixing some audio issues
  • More debugger features
  • Better looking and individually resizable touch controls
  • Automatic install of games from ZIP files, like demos and many homebrew.
  • Software renderer improvements
  • VERY basic ad-hoc online play support, to be improved in future versions.
  • And more...