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Henrik Rydgård
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news
- 2013-11-15
Think PPSSPP is already fast on your PC? Or is it running a little slow in your mobile device?
Just wait until the next release. We are currently focusing hard on performance and have already made some really good improvements, for example FF:CC wasn't really playable on Nexus 4 but on current development builds it's pretty smooth! And GTA runs fullspeed on nVidia Shield with only a frameskip of 1.
Obviously this doesn't mean that a Galaxy Y will suddenly play God of War, but whatever device you have, there will be improvement.
Stay tuned!
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Henrik Rydgård
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releases
- 2013-11-01
PPSSPP one year anniversary - 0.9.5 released!
Two months since the last release, and today's the 1-year anniversary of the PPSSPP project! What better day to release a new version?
While nothing is perfect, there have been plenty of improvements since the last one, much thanks to all our contributors! Here's a shortlist of top new features:
- Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work
- Many, many emulation fixes, including:
- bezier/spline curve support, fixing Loco Roco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Android-x86 support
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)
- Change render resolution independently of window size
- Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE)
- Win32 menu bar is now translatable. Language changes are applied instantly.
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing
- Haptic feedback support for mobile devices
- Accurate system information for mobile devices
- Analog controller support for Blackberry
- Windows installer (coming soon)
- Enjoy!
Please note that it often takes a few hours to roll out an update on Google Play, so you may not see it immediately.
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Henrik Rydgård
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news
- 2013-10-25
On November 1, it's the 1 year anniversary of the PPSSPP project. You will all get to celebrate it by playing PPSSPP 0.9.5!
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Henrik Rydgård
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releases
- 2013-08-20
August 21, 2013: 0.9.1 fixes a couple of bugs
0.9 was a big release and a couple of bad bugs slipped through, including a crash bug in the settings menu and a bug that turned on error reporting for everyone, which is a bit much for our server. So 0.9.1 is just a boring bugfix release, but please install it! :)
Gameplay Videos!
August 20, 2013: 0.9 is finally out! Enjoy!
Nearly two months of no release are over, and a new PPSSPP is out. As always, there have been incredible progress:
- Much improved control mapping, and autoconfig for a few devices like Shield
- Large speed boosts in many games
- Improved touchscreen control latency, important for rhythm games
- Huge improvements to our internal PSP debugger by Kingcom!
- A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
- A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has * keyboard/controller navigation support, for the full lean-back experience!
- Improved frameskipping, increasing playability on slower devices.
- So get downloading and enjoy! And thank all the contributors for their incredible work.
The Android version will automatically upgrade during the next few hours if you installed it from Google Play.
If you bought the Gold version for Windows before, just use the email you got to log in and download the update.
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Henrik Rydgård
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news
- 2013-08-03
August 18, 2013: 2-3 days left to 0.9
It's taken a bit longer than calculated but I'm estimating a release date of August 20 or 21. Some last minute issues to fix but it's soon ready for release! Full nVidia Shield support, an Ouya release will follow a little bit later. See below for more about 0.9.
August 3, 2013: 0.9 status update
0.9 will arrive in mid-August (in about two weeks), with full automap support for nVidia Shield controls. Will also try to get the Ouya version out slightly after, also with automatically mapped gamepad controls. Shield runs PPSSPP quite well, many games reach full speed and are extremely playable with the excellent hardware controls. Of course, all other Android devices with gamepads will work too, in some cases you might have to tweak the button mapping manually though.
Also, I've done quite a bit of work on the JITs for 0.9, so expect a modest to large speed boost too on all platforms, especially ARM-based ones - plus some additional compatibility.