Release News

PPSSPP for iOS 1.17.3 is out!PPSSPP for iOS is back!PPSSPP for iOS 1.17.2, iOS review still stalledPPSSPP temporarily down from App Store, back soon hopefullyUpcoming iOS features and fixesPPSSPP is live on the App Store!About the Apple announcement (update 4)The VR builds are separate againPPSSPP has a new buildbot, and Android builds now include VRPPSSPP 1.17 is out!Android Beta program now open, site update!PPSSPP 1.16 is out!PPSSPP 1.15.4 is here!PPSSPP 1.14 has arrived!PPSSPP 1.13 is here!PPSSPP 1.12 is out!PPSSPP 1.11 is here!PPSSPP 1.10 is out!PPSSPP 1.9 is here!PPSSPP 1.8 - bugfixes and more!PPSSPP 1.7 - stability and bugfixes!PPSSPP 1.6 - the fast one!PPSSPP back in the Play Store!PPSSPP temporarily gone from Play StorePPSSPP 1.5 - Vulkan is here!PPSSPP 1.4.2 - more fixesPPSSPP 1.4 has arrived!PPSSPP 1.3 is here!PPSSPP 1.2 is out!Note for iOS jailbreak usersPPSSPP 1.1!PPSSPP 1.0.1 is out!1.0!PPSSPP 0.9.9 is here!PPSSPP 0.9.8 - Xperia fix and more!PPSSPP 0.9.7 is out!0.9.7 is coming soonPPSSPP 0.9.6 is here!Plans for the next release - it's time for speed!PPSSPP 0.9.5 released!0.9.5 coming soon!PPSSPP 0.9 is finally out!0.9 status updatePPSSPP Gold for Windows and plans for 0.9PPSSPP 0.8 is finally out!Yes, 0.8 is coming soonPPSSPP 0.7.6!PPSSPP 0.7.5 is out!iOS builds available on CydiaPPSSPP 0.7 is here!Development continuesPPSSPP 0.6 - faster and better!Development builds, small progress reportPPSSPP 0.5Not quite there yet, but 0.5 is comingPPSSPP 0.4PPSSPP 0.31PPSSPP 0.2 - faster and better!Progress and Blackberry portPPSSPP has been open sourced!

1.0!

 

Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google's datacenters.

Full improvements list:

  • Many, many bug fixes in JIT and elsewhere, improving compatibility
  • Proper fix for Zenfone and related devices
  • Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
  • You can now create specific configs per game
  • FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
  • The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
  • Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
  • FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
  • Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
  • Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
  • Simulate UMD speed better, fixing hangs in several games
  • More Atrac3 fixes, fixing hangs
  • Somewhat better disk full handling
  • Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
  • Updated to SDL2 where applicable (Linux, Mac)
  • Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
  • No more need for MSVCRT DLLs on Windows

Enjoy!