PPSSPP 1.2 is out!

 

February 14, 2016: PPSSPP 1.2.1 has been released!

A bunch of stability fixes when switching apps on Android Updated the fonts for Chinese and Korean to cover some previously unsupported chars

February 14, 2016: PPSSPP 1.2 is out!

As usual, a ton of fixes and improvements:

  • A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
  • Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
  • Audio reverb support
  • Combo keys - custom touch buttons that press multiple PSP buttons
  • 5xBR upscaling on GPU (postprocessing effect)
  • Fix problems with playback of video with mono audio
  • Performance improvements like multithreaded audio mixing
  • ARM64 JIT crash bug fixes
  • GLSL shader cache to reduce stuttering ingame
  • Support render-to-CLUT functionality that some games use to change colors of various monsters
  • x86-64 support on Android
  • Auto-hide on-screen controls after a while of no usage
  • Fixes to prescale UV speedhack, now seems reliable
  • Faster ISO RAM cache
  • New UI for moving around the PSP display on larger screens
  • Minor UI fixes like better slider controls
  • Assorted stability fixes (ffmpeg crash, etc)
  • Volume setting is back
  • Preparations for supporting more graphics APIs
  • AdHoc port offset
  • Support another HD remaster (Sora no Kiseki Kai HD)