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Henrik Rydgård
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releases
- 2023-09-09
PPSSPP 1.16 - release announcement and progress report
PPSSPP 1.16 is now out! Get it on the download page!
PPSSPP 1.16.1-6 were also released, with some important hang and crash fixes.
For fine details, see the detailed changelog below.
Please note that as usual, the Android version on Google Play will as usual roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.
Read more »
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Henrik Rydgård
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releases
- 2023-04-30
PPSSPP Progress Report - Spring 2023
Welcome to the first official Progress Report! I've long enjoyed reading Dolphin's progress reports, but it turns out to take quite the effort to write one. So, it's not likely that these will be monthly going forward, but either way, here's the first one. More likely these will accompany each official new official release. Essentially, these will be longer form versions of the release notes.
PPSSPP has been an ongoing project for over 11 years now, but work never ends! The new version, 1.15, is another pretty good upgrade. The main themes are stutter fixes and quality-of-life improvements, and obviously some compatibility fixes and performance improvements as usual. Additionally, macOS is now an officially supported platform, and support has been improved substantially.
So go Download PPSSPP 1.15! New: There's now an official Mac build!
Please note that the Android version on Google Play will as usual roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.
Read more »
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Henrik Rydgård
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releases
- 2022-12-15
(NOTE: 1.14.1, released on December 20, fixes a black screen bug on older Android devices, plus some other odds and ends)
(Additionally, 1.14.2-4 fix some additional bugs and hangs.)
This is no ordinary release - a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:
- Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
- Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
- Many software renderer improvements, both performance and accuracy.
- Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
- Some input handling fixes, IR interpreter fixes, and so much more.
- There will be a couple of blog posts with a lot more detail about some of the changes early next year when the new website rolls out. Anyway, enjoy!
NOTE: As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within the next few days.
1.14.4
1.14.3
- Several crash/hang fixes (#16690, #16689, #16683, #16685, #16680, #16697, #16681, more)
- Minor UI fixes (#16698, #16684, #16674, #16677)
- Fix confirm/cancel button reversal (#16692)
1.14.2
1.14.1
- Fix black screen in Vulkan on some older Android devices (Android version 7) (#16599)
- Fix error message in Medal of Honor (#16614)
- Various minor bugfixes (#16617, #16609, #16608, #16615, #16619)
- Add an option to turn off the new transparent menu background (#16595)
1.14 - PPSSPP 1.14 has arrived!
- Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) (#15960, #16208, #16032, #16024, #15967)
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many, many games and getting rid of hacks (#16142, #16504, #16442, #16383, #16165, #16162, #16049, others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) (#15934)
- Ridge Racer speedometers and lens flares fixed (#16084, #16188, #16115)
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others (#16014, #16081, #16076, #16073)
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) (#15907, #15903)
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) (#15898, #15907)
- Asphalt 2 depth occlusion problems fixed (#15854, #15853)
- Fix performance regression in Juiced 2 while also fixing the graphics (#15888)
- Silent Hill games are less broken (#16127)
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank (#16454, #15772, #15728, #15859)
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) (#15727)
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games (#16067)
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues (#16179, #16184, #15924)
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. (#16265, #16043, #16379, #15822, #16358)
- Software renderer performance and accuracy improvements
- Better performance (#15998, #16001, #16011, #16039, #16054, #16080, #16085, #16094, #16102, #16387, #16486, #16502, #16518)
- Improved accuracy, clipping (#15999, #16005, #16042, #16086, #16117, #16231, #16241, #16265, #16274, #16469, #16470, #16478, #16480, #16485)
- New features
- Initial VR support added (Quest and PICO only for now, PC in the future) (#15659, #15901, #16246, #16262, #16273)
- MSAA antialiasing added to the Vulkan backend (desktop only) (#16458)
- New API for plugins to access aspect ratio, scaling and fast-forward (#16441), other new APIs & improvements (#15748, #16121, #16187, #16198, #16389)
- Read texture replacement packs directly from ZIP files (#16304)
- UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor (#16409, #16415, #16417, #16445)
- Add default shader for LCD persistence simulation (#16531)
- Game being played can now be seen as a background in most menus (#16404, more)
- Reorganize speed hack settings (#16346, #16347, #16348, #16432)
- Stability fixes
- IR interpreter (iOS, etc.) bug fixes
- Performance improvements
- Vulkan bandwidth and synchronization optimizations (#16434, #16099, #16090, #16072, #16061, #16060, #16035, #15917)
- Lighting "ubershader" optimization to prevent hitches (#16104, #16111)
- Assorted minor other improvements (#15589, #15843, #16190)
- Improve texture replacement memory usage (#15884, #16304, #16314)
- Texture upscaling speedup and fixes (#15803, #16125)
- Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches (#16413, #16070, #16052, #15952, #15957, more)
- Many GE debugger improvements (#15839, #15851, #15894, #15925, #15974, #16007, #16047, #16096, #16201)
- Optional memory alignment validation in IR mode (#15879, #15880)
- Fix netplay assertion in Cars (#16089)
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Henrik Rydgård
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releases
- 2022-07-22
Another new release! As usual, lots of nice compatibility fixes, performance improvements, and so on. Work has also continued on improving Android 12 support, fixing several bugs. See this guide for more details.
As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within the next few days.
July 28: 1.13.1 just fixes a few bugs.
September 11: 1.13.2 fixes a serious crash bug on Android 12, plus a few more minor ones.
The list is way too long to display here in full this time, but here's an assortment of improvements since 1.12. For more details, see the README file.
- Graphics fixes in Split/Second, Sol Trigger, Last Ranker, Star Wars: Clone Wars, Star Wars: The Force Unleashed, Juiced 2 and more
- Vulkan performance improvement around texture loading and upscaling
- Background loading of texture replacements to reduce stuttering
- Fixes for assorted Scoped Storage bugs
- Many software renderer improvements, both performance and accuracy
- New debugging features
- An official Windows ARM64 build is now available for download, for those of you with ARM64 laptops.
- And much more!
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Henrik Rydgård
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releases
- 2021-10-06
Finally a new release! PPSSPP now supports Android 12 and the new Android storage model, "Scoped Storage". For more details on what that means, see this guide.
1.12.1, 1.12.2, 1.12.3 released on October 9, 10, 18 fix a few bugs including a gamepad binding bug.
As usual, the Android version will be rolled out gradually, you'll see it in the Play Store within a week.
In addition to fully supporting Android 12, PPSSPP 1.12 includes a lot of bugfixes and new features. From new UI background options to a lot of game fixes, and for those of you adventurous enough to try the experimental multiplayer support, it works better than ever. Thanks to all the contributors who made this all possible!
The list is way too long to display here in full this time, but here's an assortment of improvements since 1.11:
- Support for Android 12 Scoped Storage
- Lots of updated UI, like a new joystick calibration system and many new touch control options, new backgrounds
- Built-in CRC calculator, to be able to check with others that your ISO is valid
- Many, many multiplayer fixes
- Numerous game fixes
- Savestate Undo for both load and save
- Many graphical glitches fixed, and new texture filtering option Auto Max Quality for smooth texturing
- New audio options, like choose whether to switch to newly plugged in devices, reverb volume, etc
- And much more!